using Unity.Mathematics;

[System.Serializable]
public struct Match
{
	public int2 coordinates;

	public int length;

	public bool isHorizontal;

	public Match (int x, int y, int length, bool isHorizontal)
	{
		coordinates.x = x;
		coordinates.y = y;
		this.length = length;
		this.isHorizontal = isHorizontal;
	}
}
